The Wes Anderson Collection: Isle of
The Wes Anderson Collection: Isle of Dogs is the only book to take readers behind the scenes of the beloved auteur’s newest stop-motion animated film. Through the course of several in-depth interviews with film critic Lauren Wilford, writer and director Wes Anderson shares the story behind Isle of Dogs’s conception and production, and Anderson and his collaborators reveal entertaining anecdotes about the making of the film, their sources of inspiration, the ins and outs of stop-motion animation, and many other insights into their moviemaking process. Previously unpublished behind-the-scenes photographs, concept artwork, and hand-written notes and storyboards accompany the text. The book also features an introduction by critics and collaborators Taylor Ramos and Tony Zhou, and a foreword by critic Matt Zoller Seitz. The fourth volume of the New York Times bestselling Wes Anderson Collection, Isle of Dogs stays true to the series with its rich design and colorful illustrations, capturing Anderson’s signature aesthetic vision and bringing the series's definitive study of Anderson's filmography up to date.Isle of Dogs tells the story of Atari Kobayashi, 12-year-old ward to corrupt Mayor Kobayashi. When, by Executive Decree, all the canine pets of Megasaki City are exi...
- ASIN: 1419730096
The Art of Wreck-It Ralph (The Art of
In Wreck-It Ralph, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.
- Brand: imusti
- ASIN: 1452111014
Blender 3D 2.49 Architecture, Buildings, and Scenery (Open Source: Community Experience
The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It provides step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt,is in full color. This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. You need not have prior knowledge of Blender.
- ASIN: 1849510482
AdvancED ActionScript 3.0
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. S...
- Brand: Apress
- ASIN: 1430216085
Lightning Fast Animation in Element
Whatever your skill level, this is a brilliant tour round the multi-faceted features of Element 3D, the Adobe After Effects plugin. Its hands-on approach means you'll soon be at home with creating awesome 3D graphics in record time. Overview Create enthralling and polished 3D graphics using Element 3D Explore the overall workflow in Element 3D, including transforming objects, applying materials, and lighting scenes Fully illustrated and written in a conversational manner In Detail Element 3D is a plugin for Adobe After Effects, used to create basic, yet stunning 3D visual effects. Some may find 3D to be tricky and downright complex. Element 3D allows actual 3D models to be created from scratch or exported to Adobe After Effects, and rendered and composited at a high level of quality and impressive speed. This practical guide will lift the veil of mystery around 3D animation. It will teach you everything from modeling, preparing, and exporting from various 3D programs to match-motion, texturing, and complex animations using Element 3D. This book is a comprehensive guide to using Element 3D and is appropriate for users of all levels. It will walk you through the basics of modeling objects for Element 3D. Then, you'll learn how to texture, light, and animate as well as optimize yo...
- ASIN: 1783559381
Wotakoi: Love is Hard for Otaku Vol.
GAMES OVER ROMANCE Narumi Momose has had it rough: Every boyfriend she’s had dumped her once they found out she was an otaku, so she’s gone to great lengths to hide it. When a chance meeting at her new job with childhood friend, fellow otaku, and now coworker Hirotaka Nifuji almost gets her secret outed at work, she comes up with a plan to make sure he never speaks up. But he comes up with a counter-proposal: Why doesn’t she just date him instead? In love, there are no save points.
- ASIN: B07BW2HHBZ
Blender 2.5 Character Animation
With this highly focused book you'll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it's the only guide dedicated to this subject. Overview Learn how to create efficient and easy to use character rigs Understand and make your characters , so that your audience believes they're alive See common approaches when animating your characters in real world situations Learn the techniques needed to achieve various setups, from IK-FK blending to corrective shape keys and eyes controllers The only book to cover advanced aspects of working with character animation in Blender. What you will learn from this book Refine your animation with Blender tools Understand principles behind movements like walking, running, jumping and weight lifting Stay productive with an organized animation workflow Create flexible face rigs with a mixed approach Learn how to stretch the arms, legs and spine of your characters Create corrective shape keys Fine control your character's eyes Switching between IK and FK for arms and legs in a shot Create an IK foot setup with 3 pivots How to track your animation arcs and timing Approach Part of Packt's Cookbook series, each chapter focuses on a...
- ASIN: 1849513201
Game Character Creation with Blender and
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of prof...
- Brand: imusti
- ASIN: 1118172728
The Art of Maya
An Introduction to 3D Computer Graphics Maya is a 3D modeling, rendering, animation, and paint software package that delivers all the tools and features 3D artists need to produce animation and visual effects on the computer. From feature films to interactive video games, Maya lets you play the role of director, actor, set designer and cinematographer as you build, render and animate digital characters and scenes. In The Art of Maya, every page is full of diagrams and illustrations that show you how to build and manipulate geometry, skeleton joints, deformers, particles, shading groups, lights and cameras. The diagrams describe these computer graphic concepts in a way that will help you understand how you can use Maya in your own work. This book is an excellent resource for all Maya users and includes an introduction to computer graphics that will help people new to the world of 3D animation. The book finishes with articles that outline how Maya was used in actual productions for film, television, and interactive games.
- Brand: Brand: Sybex
- ASIN: 1894893131
- UPC: 773736102422
IGPX 3D animation Making Book (CG WORLD SPECIAL BOOK) (2006) ISBN: 4862670083 [Japanese
- ASIN: 4862670083
How to Draw Incredible Optical
A mind-blowing guide for the logical mind! Create your own optical illusions and amaze your friends once you’ve learned these techniques.Gianni Sarcone dissects the most mystifying and magical illusions, revealing the logic behind their patterns and tiling, and explaining how they work. He delves into the importance of blank spaces, negative space, interferences, repetitive geometric textures, and more—all part of the palette an "op artist" uses to produce powerful illusions and visual surprises. Draw curves that diverge and converge, diamonds that vibrate and flicker, hypnotic spirals, "ghosts" and ambiguous figures, and other astonishing illusions. You'll even learn how to produce the "impossible": perplexing images of things that could and should not exist in the real world—but can come straight out of your imagination to live on the page. And illustrating all the instructions are Sarcone's own magnificent pieces. They include recent and revisited optical effects, plus demonstrations and tips for inspiration.
- ASIN: 1623540607
OpenSceneGraph 3 Cookbook
Exactly 100 recipes to show advanced 3D programming techniques with the OpenSceneGraph API Introduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous libraries Produce high-quality programs with short and familiar code Enriched with a lot of code and the necessary screenshots In Detail OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With exactly 100 recipes, it will enrich your experience and take you to the next level. OpenSceneGraph 3 Cookbook will escort you into the world of real-time 3D development with OpenSceneGraph, the world famous 3D graphics engine. The book assumes that you are already familiar with some basic concepts, and provides 100 vivid recipes to demonstrate how to utilize the API flexibly and how to implement some practical aspects. The book is divided into 10 chapters, each of which focuses on one topic. Readers may start from any topic they are interested in. The book includes customizing OpenSceneGraph, designing scene graph, geome...
- ASIN: 184951688X
Mastering Unity 2D Game Development - Building Exceptional 2D Games with
Become an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework!About This BookLearn the advanced features of Unity 2D to change and customize games to suit your needsDiscover tips and tricks for Unity2D's new toolsetUnderstand scripting, deployment, and platform integration with an example at each stepGet a whole life-cycle overview of game development, from advanced scripting, monetization, marketing and deploymentWho This Book Is For?If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know. In DetailUnity3D has long been seen as a massive 3D game-making middleware system, with lots of power and an easy-to-use editor. Now, with 2D games back in fashion, Unity has created a 2D toolset for developers with the know-how to create great games.If you are looking for a book that will show you how to make a fully functional, customizable RPG game end to end, then this is the book for you. You will learn how to build an RPG game framework, learning lots of tips and tricks along the way, from advanced C# scripting to getting the most out of Unity's built in features such as Mecanim and curves in ways you may have not even conside...
- ASIN: 1849697345
Mudbox 2013 Cookbook
Over 60 recipes to sculpt digital masterpieces like a modern Michelangelo Create amazing, high detail sculpts for games, movies, and more Extract high resolution texture maps to use on your low poly 3d models Create terrain that you can walk on in a virtual world Learn professional tricks that will improve your workflow Whether you are opening Mudbox for the first time or the thousandth time, the techniques in this book will enable you to take your skills to a new level In Detail "Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques....
- ASIN: 1849691568
Blender 3D 2.49 Incredible
In this book you'll learn how to create super-real 3D models of machines using Blender. Three projects, covering a hand weapon, a spacecraft, and a transforming robot, give you all the step-by-step instructions you need. OverviewWalk through the complete process of building amazing machinesModel and create mechanical models and vehicles with detailed designsAdd advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRenderCreate machines such as a handgun, a steam punk spacecraft, and a transforming robotWho This Book Is ForThis book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.What You Will LearnLearn the tools and options to use YafaRay to render your imagesArrange a three-point light system, which produces light for renderings where a single object is the main focus of the imageCreate a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the modelUse Edge Modeling to create, place, and shape different sections and then connect them together to create a base modelProduce cables and wires by...
- ASIN: 1847197469
Production Rendering: Design and
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
- ASIN: 1849969299
Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D
This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important.What You Will Learn• What are the primary genres of new media content production• What new media assets Android Studio supports• What are the concepts behind new media content production• How to Install and use GIMP, Inkscape, and Audacity software• How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and developmentAudiencePrimary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.
- Brand: Apress
- ASIN: 1484216407
Cinema 4D Beginner's Guide
Cinema 4D Beginner's Guide
- ASIN: 1849692149
Matchmoving: The Invisible Art of Camera
Get your foot in the studio door by learning the art of matchmoving Matchmoving is a technique that allows computer graphics to be inserted into live-action footage with correct position, scale, orientation, and motion. Also known as motion tracking, it's what allows movie monsters to run down Main Street and robots to run through crowds--and look real. Now this unique book from a top expert from Industrial Light and Magic teaches you the art of matchmoving. With step-by-step tutorials and pages of examples, this book first explains the basics and then shows you professional techniques, from 3D calibration and tracking, to stereoscopy, and more. Explains concepts and teaches professional techniques for successful matchmoving Authored by a top matchmove specialist from Industrial Light and Magic, who walks you through step-by-step tutorials and impressive examples Covers matchmoving basics, 2D tracking, 3D calibration and tracking, automatic tracking, cameras, integrating matchmoves, and stereoscopy Learn how studio visual effects professionals make all the right matchmoves with Matchmoving: The Invisible Art of Camera Tracking 2nd Edition.
- Brand: Brand: Sybex
- ASIN: 111835205X
3D animation QUMARION Official Guide to get started right now (2012) ISBN: 4048865293 [Japanese
JAPANESE LANGUAGE game related book
- ASIN: 4048865293
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